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Modules

What you do, and why an operator would care. 27 modules, including 4 you can try free.

Type

AllAttentionReactionTimingDual taskMemoryRulesReasoningInterview

Access

Any accessFreePlus

23 of 27 modules

WAFV Reaction Time

Attention · 1 / 2 / 4 min

Plus

What you do

A dark field. Click as soon as you see a bright flash or hear a beep. Ignore pale flickers.

Why it is useful

WAFV-style reaction is not a green circle. The job is spotting a real stimulus in noise: a flash, a tone, and plenty of near-misses. Clicking the flicker is as bad as missing the flash.

Try WAFV RT

2

Auditory Attention

Attention · 1 / 2 / 4 min

Plus

What you do

Beeps in a pattern. Click when the count matches the number on screen. The target will change.

Why it is useful

Not everything that matters in a cab is on the glass. You have to listen, keep a rule, and ignore the rest. The trap is clicking the old target after it has changed.

Try Auditory

Group Bourdon

Attention · 1 / 2 / 3 min

Plus

What you do

A page of dot clusters. Mark every group that matches the count for that sheet, usually four. Not three. Not five.

Why it is useful

It looks like a children's puzzle. Then the clock starts. Operators care because the job is checking the same kinds of thing, again, without drifting: a dense field, a simple rule, no story to keep you awake. Rushing invents fours. Perfection finishes a third of the page. The skill is a sustainable scan.

Try Dot Test

Click the colour

RED

Stroop

Attention · ~2 / 4 / 6 min

Plus

What you do

A colour word in coloured ink. Click the colour or the word, as the rule says.

Why it is useful

The word pulls one way, the ink the other. Selection cares whether you can follow the rule in front of you, not the habit that feels faster.

Try Stroop

Arrow 2, left to right

←→←

Flanker

Attention · ~2 / 4 / 6 min

Plus

What you do

A row of arrows. Count left to right, then click the numbered arrow.

Why it is useful

The neighbours shout. The skill is picking the one you were asked for, not the one that jumped first. Rushing the count is the usual miss.

Try Flanker

☆ → 5

Match the digit

Symbol Coding

Attention · 1 / 1.5 / 2 min test

Plus

What you do

Memorise a symbol-to-digit key, then code as many as you can before time runs out.

Why it is useful

A simple lookup, done fast, without losing the key. That mix of memory and speed shows up in coding, paperwork, and any board with a legend.

Try Symbol Code

Anticipation

Timing · 2 / 4 / 6 min

Plus

What you do

A marker runs toward a line. Click when you think it arrives, including after it has gone out of sight.

Why it is useful

Judging when something will get there is cab work. Too early and too late both miss. The hard version is continuing the motion in your head when you can no longer see it, including after a stop or a reverse.

Try Anticipation

XA11

Divided Attention

Dual task · ~3 / 5 / 7 min

Plus

What you do

Count amber on the lamp, click X headcodes, then do both at once.

Why it is useful

One stream is easy. Two is the test. Cab work is rarely a single display. The second job should not collapse the first.

Try Divided Attention

TEA-Occ (Beats & Symbols)

Dual task · ~2 / 3 / 5 min

Plus

What you do

Count beats, match symbols, then do both at once.

Why it is useful

Cab work is two streams. Dual-task tests whether the second job collapses the first. The wrapper feels unfair the first time you meet it. After a few runs, your hands stop arguing with your ears. That familiarity is a lot of the difficulty, and it is trainable.

Try TEA-Occ

A4

Vowel, even, or blue?

Task Switch

Dual task · ~2 / 4 / 6 min

Plus

What you do

The rule flips between vowel, even, and blue. Answer Yes or No each time.

Why it is useful

Staying on one rule is cheap. Switching costs. Operators need people who can drop the last instruction and take the new one without a lag that eats the trial.

Try Task Switch

3941

Repeat the digits

Digit Span

Memory · ~3 / 5 / 8 min

Plus

What you do

A short digit sequence, then one extra digit each time you clear a level. One miss ends the session.

Why it is useful

Hold a string, then a longer one, without writing it down. That is closer to keeping a headcode or a phone message than a trivia quiz.

Try Digit Span

K

N-Back

Memory · ~2 / 3 / 5 min

Plus

What you do

A stream of letters. Was this one the same as two letters ago?

Why it is useful

Working memory under a clock. The cab is full of things you must keep and update while something else is happening. If the stream feels unfair, that is the point.

Try N-Back

Auditory Working Memory

Memory · ~3 / 5 / 8 min

Plus

What you do

Hear a list once, then answer a question about it from memory.

Why it is useful

You will be told things once. The test is whether the list is still there when the question comes, not whether you can look back at a screen.

Try Auditory WM

Corsi Blocks

Memory · ~3 / 5 / 8 min

Plus

What you do

Watch blocks flash in order, then click the same sequence. One miss ends the session.

Why it is useful

Spatial memory, not digits. You have to keep a path in your head while the board is still in front of you. One miss and it is over, so guessing is expensive.

Try Corsi

SPAD

Stop and report.

Rules Acquisition (RAAT)

Rules · 4 / 6 / 10 questions

Plus

What you do

Study a procedure table, then answer questions on it. Easy lets you look back. Harder versions do not.

Why it is useful

You will be given rules and asked to apply them, sometimes from memory. Holding a short procedure in your head, then using it under a clock, is closer to the job than a trivia quiz about railways.

Try RAAT

FAULT light flashing red. Stop and report.

From memory

Stop and report
Isolate and go

Rules & Procedures (TRP1)

Rules · 4 / 6 / 8 questions

Plus

What you do

Study a written procedure, then answer questions on it from memory.

Why it is useful

TRP-style work is learn, close the page, apply. Looking it up in the study window is not the same skill as holding it when the questions start.

Try TRP1 Memory

SPAD

Stop and report.

Rules Acquisition Advanced

Rules · 4 / 6 / 10 questions

Plus

What you do

Study a denser procedure table, then answer questions on it. Easy lets you look back. Harder versions do not.

Why it is useful

Same idea as RAAT, with more to hold. If the basic table felt fair, this is the version that finds whether you actually learned it.

Try RAAT Advanced

M

ONOFF

Master

On

TR

ONOFF

Traction

On

BP

5

Brake pipe

MR

8

Reservoir

RDY

Ready

On

FLT

Fault

Off

C

Control jumper

In

P

Power jumper

In

Dials & Cables (TRP2)

Rules · 4 / 6 / 8 questions

Plus

What you do

Learn a cab panel, then answer questions from the rules you studied.

Why it is useful

A panel is a set of rules attached to objects. You have to know which control does what, then apply the procedure, not guess from a photo of a train.

Try TRP2 Dials

P1

P2

Up

Request: 2B22 to P2

Hold
Set

Route Monitoring

Reasoning · 5 / 8 / 12 trials

Plus

What you do

Read a junction request and choose Set or Hold. Occupied, locked, or unproven means hold.

Why it is useful

Signaller selection cares about this default: do not set a route you cannot prove. The trap is setting because the request is sitting there.

Try Route Monitoring

Notice

Depart 09:42

Platform 3

Indicator

Depart 09:24

Platform 5

Error Detection

Reasoning · 5 / 8 / 12 questions

Plus

What you do

Compare two papers. Spot the mismatch, then name it.

Why it is useful

Noticing that two versions do not agree is cab and signaller work. Finding a difference is not enough. You have to say what kind of error it is.

Try Error Detection

AWS has been isolated. What speed applies?

Isolation speed
Line speed

Problem Solving +

Reasoning · 5 / 10 / 25 questions

Plus

What you do

Harder timed questions: compound faults, signalling, and multi-step logic.

Why it is useful

The first problem-solving set is the shape of the task. This one stacks steps. The boring safe answer is still usually better than the dramatic one.

Try Problem Solving +

Most appropriate

Refuse

Situational Judgement

Reasoning · 4 / 6 / 14 scenarios

Plus

What you do

A short work scene. Pick the most appropriate response, then the least.

Why it is useful

This is often the first filter, before you ever sit a vigilance screen. They are not testing whether you like trains. They are testing your defaults: do you stop when you should, tell the right person, and avoid passing danger because it would be inconvenient. Silence is a common trap.

Try SJT

Situation

Structured Interview

Interview · Self-paced

Plus

What you do

Six 'describe a time when' questions. Prep a real example, then answer using STAR.

Why it is useful

The interview is not a speech about train sets. They want risk, stopping, and a true story about a mistake, without swagger or collapse. Short true stories beat long invented ones.

Try MMI

Start with the free modules on your track

Create an account to run timed sessions. Practice is for the type of task. It is not the official paper, and a practice score is not a pass.

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Made in the United Kingdom. Practice scores are not official assessment results.