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Modules

What you do, and why an operator would care. 27 modules, including 4 you can try free.

Type

AllAttentionReactionTimingDual taskMemoryRulesReasoningInterview

Access

Any accessFreePlus

8 of 27 modules

Vigilance

Attention · 5 / 15 / 30 min

Free

What you do

You watch a dull square for a long stretch. Click only when it turns pure black. Nothing else counts.

Why it is useful

Driving is hours of almost nothing, then a change that matters. Operators need people who stay on the display when there is no plot. Misses and false alarms both count. Five minutes is easy. The second half of a long run is the real test, which is why short bursts at the kitchen table do not train it.

Try Vigilance

WAFV Reaction Time

Attention · 1 / 2 / 4 min

Plus

What you do

A dark field. Click as soon as you see a bright flash or hear a beep. Ignore pale flickers.

Why it is useful

WAFV-style reaction is not a green circle. The job is spotting a real stimulus in noise: a flash, a tone, and plenty of near-misses. Clicking the flicker is as bad as missing the flash.

Try WAFV RT

Visual Search

Attention · 3 / 6 / 9 min

Free

What you do

A target shape and colour, then a busy grid. Mark every match. Some rounds have none.

Why it is useful

Cab and lineside are busy fields. You have to see the thing that matches and ignore near-misses. Empty grids exist. Clicking because the clock is loud is a fail mode. A methodical scan beats a heroic stare.

Try Visual Search

2

Auditory Attention

Attention · 1 / 2 / 4 min

Plus

What you do

Beeps in a pattern. Click when the count matches the number on screen. The target will change.

Why it is useful

Not everything that matters in a cab is on the glass. You have to listen, keep a rule, and ignore the rest. The trap is clicking the old target after it has changed.

Try Auditory

Group Bourdon

Attention · 1 / 2 / 3 min

Plus

What you do

A page of dot clusters. Mark every group that matches the count for that sheet, usually four. Not three. Not five.

Why it is useful

It looks like a children's puzzle. Then the clock starts. Operators care because the job is checking the same kinds of thing, again, without drifting: a dense field, a simple rule, no story to keep you awake. Rushing invents fours. Perfection finishes a third of the page. The skill is a sustainable scan.

Try Dot Test

Click the colour

RED

Stroop

Attention · ~2 / 4 / 6 min

Plus

What you do

A colour word in coloured ink. Click the colour or the word, as the rule says.

Why it is useful

The word pulls one way, the ink the other. Selection cares whether you can follow the rule in front of you, not the habit that feels faster.

Try Stroop

Arrow 2, left to right

←→←

Flanker

Attention · ~2 / 4 / 6 min

Plus

What you do

A row of arrows. Count left to right, then click the numbered arrow.

Why it is useful

The neighbours shout. The skill is picking the one you were asked for, not the one that jumped first. Rushing the count is the usual miss.

Try Flanker

☆ → 5

Match the digit

Symbol Coding

Attention · 1 / 1.5 / 2 min test

Plus

What you do

Memorise a symbol-to-digit key, then code as many as you can before time runs out.

Why it is useful

A simple lookup, done fast, without losing the key. That mix of memory and speed shows up in coding, paperwork, and any board with a legend.

Try Symbol Code

Start with the free modules on your track

Create an account to run timed sessions. Practice is for the type of task. It is not the official paper, and a practice score is not a pass.

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Made in the United Kingdom. Practice scores are not official assessment results.